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Tournament events

Everything that happens during a tournament is recorded as an event: a player entering, a knockout, a bounty being collected, an add-on, the tournament starting and finishing.

This is not a side feature. The event log is the tournament. UHT does not store "the prize pool is $240" as a number — it stores the entries that produced it and works the total out from them. The same applies to player counts, bounties, earnings and final standings.

That design has one very practical consequence: if you record something wrong, you fix the event, and every figure that depended on it corrects itself.


Opening the log

The event log lives in the Players dialog, in the tournament controls:

The Players dialog with the Event Log button

Press Event Log:

The event log listing entries, knockouts and the tournament finishing, newest first

Newest first. Each row carries:

  • Event — what kind of thing happened
  • Description — who it involved, and who eliminated them
  • Lvl — which level it happened on
  • Time — when
  • Actions — edit and delete

The line above the table tells you how many events there are and how much space they occupy — 8 events · 8.1 KB (964 B gzipped). That matters more than it looks: a long tournament with many players produces a large log, and the log is what syncs to your account.


What gets recorded

EventWhen it happens
Tournament StartedYou press start
Player EnteredSomebody buys in
Player Re-enteredA re-entry or rebuy
Player BustedA knockout, with who did it
Player Add-onSomebody takes an add-on
Bounty AwardedA bounty is collected
Bounty ChangedA player's own bounty changes (progressive formats)
Prize AwardedPrize money assigned to a finishing position
Prize Pool ChangedThe pool total changes
Tournament FinishedThe last player is out, or a deal ends it

You never create these by hand in normal use. Adding a player creates the entry event; busting a player creates the knockout, the bounty award and the prize award together.


Correcting a mistake

This is what the log is for on the night. Two common cases:

You credited the wrong eliminator. A name is called out, you record it, and it turns out to have been the player sitting next to them. Find the Player Busted row and press the pencil. Change the eliminator and save — the bounty moves from one player to the other, and both players' earnings update.

You recorded something that did not happen. A player was marked busted while they were still in the hand. Press the bin on that row. The player returns to the field, their bounty comes back, and the counts correct themselves.

Undo is usually easier

For the mistake you just made, the Players dialog has Undo Bust at the top — one press, no dialog. Use the event log for mistakes you notice later.


Editing an event

The pencil opens an editor for that event. What you can change depends on the kind of event — a knockout lets you change the eliminator and the level; an entry lets you correct the player and the timing.

Two things are worth knowing before you edit:

Order matters. Events are replayed in sequence to reconstruct the tournament. Editing the level an event occurred on changes where it sits in that sequence, which can change what came after it.

Downstream figures move. Deleting an entry does not just remove a name — it removes the buy-in from the prize pool, and the prizes recalculate. That is the correct behaviour, and it is worth a moment's thought before deleting something from the middle of a busy evening.


The log locks when the tournament finishes

Once a tournament is over, the log is sealed:

The notice explaining that a finished tournament's event log is locked

Tournament is finished — the event log is locked and events cannot be deleted or edited.

This is deliberate. A finished tournament is a settled record: people have been paid on the strength of it, and a tournament report may have been generated from it.

If you genuinely need to correct something after the fact, Undo Tournament Finished in the Players dialog reopens the tournament. Make the correction, then finish it again.


Why this matters for multi monitoring

Connected displays stay in step by exchanging events, not by copying whole tournaments. When you bust a player on your phone, the phone sends that one event and every screen replays it.

That is why the counts on a TV correct themselves after a brief connection drop: the missing events arrive and are replayed. See Multi monitoring.


Practical advice

Record knockouts as they happen. Reconstructing an hour of eliminations from memory at the end is far harder than tapping a name at the time, and bounty amounts depend on the order.

Do not delete to "clean up". The log is not clutter; it is the tournament's arithmetic.

Check the log before generating a report. Anything you correct is reflected in the PDF — but only if you correct it first. See Tournament reports.


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