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Build your own display

The display designer lets you build the screen your players watch throughout the tournament. You place things on a canvas, style them, and fill them with placeholders that get replaced with live tournament data while you play.

You don't need any design experience. This page walks you through building a simple, clean display from nothing, then explains every feature you might want afterwards.

Prefer watching?

There's a step-by-step walkthrough on YouTube if you'd rather follow along than read.

Prefer to watch? Display designer walkthrough covers this page in a few minutes.


Getting in

Open Display Designer from the top menu. If you haven't built anything yet you'll get this:

The designer start screen offering a blank canvas or a template

Start with a template if you want something good-looking immediately and plan to tweak it. Start new Design gives you a blank canvas — which is what we'll do here, because building one from scratch teaches you where everything lives.

First it asks what shape of screen you're designing for:

Choosing between a horizontal and a vertical display

Horizontal for a normal TV or monitor. Vertical for a screen turned on its side. Other Display Type covers tablets, phones and any custom size.

Pick Horizontal and press Create Design.

A short Designer Crash Course appears the first time. It's five slides and worth the thirty seconds:

The built-in designer crash course


The three areas

Everything in the designer lives in one of these:

The designer with its four main areas marked

  1. Toolbar — save, preview, and the design-wide tools: fonts, images, colours, placeholders, rulers, reset and undo. It's two short rows, and every button in this guide is one of these:

    The designer toolbar

  2. Component layers — everything currently on the canvas. Click one to select it. The order here is the stacking order: items lower in the list draw on top.

  3. Component settings — everything about whatever you've selected. This panel changes completely depending on what's selected.

  4. Canvas — the screen itself. What you see here is what players see.

The Zoom dropdown above the canvas (HD / FHD / 4K) changes how the canvas is displayed while you work. It does not change your design — it just lets you see a big canvas on a small laptop screen.


Where to go next

If you want to…Read
Build something from a blank canvasYour first display
Know what each component doesComponents
Put live tournament data on screenUsing placeholders
Fit a long list into a small spaceScrolling content
Show something only sometimesDisplay conditions
Change the whole screen at a breakLayers
Use a font that isn't in the listAdding fonts
Upload logos, photos or sponsor artManaging resources
Preview against realistic numbersTournament options

Practical advice

Build for the back of the room. Everything looks readable on a laptop 50 cm from your face. Walk to the far wall and look at the TV. The clock and the blinds must be legible from there; everything else is secondary.

Fewer things, bigger. The commonest mistake is cramming in everything available. Blinds, clock, level number, players left — that's a good display. Everything else is optional.

Use Preview constantly. The designer shows boxes and guides; Preview shows what players see.

Check it in a real tournament before the night itself. Start a throwaway tournament, put the design on, and look at it.

Contrast matters more than colour. Pale text on a photo background is unreadable. Put a dark shape behind text sitting on an image.