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Tutorial: your first display

We'll build a display with the tournament name, the current level, a big clock, and the current and next blinds. That's a genuinely usable display.

Step 1 — add the tournament name

Drag Text from the components list onto the canvas. It lands where you drop it.

A fresh text component is empty, and it says so:

An empty text component on the canvas with its Edit button ringed

The text isn't edited in the sidebar. Click the component to select it, then press the Edit button that appears on the component itself. (Quick Add on the left is a shortcut that drops a common placeholder straight in.)

That opens the text editor. Here it is with a different example typed in, so you can see the shape of it:

The Edit Text Content dialog with LEVEL and a placeholder typed, and a live preview reading LEVEL 1

Note the Preview strip under the box: it shows what your text currently resolves to, so you know straight away whether you picked the right placeholder.

For this first component, type:

{{tournament.name}}

That's a placeholder. Press Save and the canvas updates — it immediately shows the sample tournament's name, and during a real tournament it shows yours.

You don't have to remember placeholder names

Type {{ and UHT starts suggesting. See Placeholders below.

Step 2 — add the level number

Another Text component, this time mixing fixed words with a placeholder:

LEVEL {{current.level}}

Anything outside the {{ }} stays exactly as you typed it.

Step 3 — add the clock

A third Text component, with:

{{timer.level.$FORMAT:auto}}

Make this one big — it's the thing people look at from across the room. Set Size to something like 13 in the Text Settings.

The $FORMAT:auto part tells the clock to show MM:SS normally and switch to HH:MM:SS for very long levels, so you never see 95:00 where you meant an hour and a half.

Step 4 — add the blinds

Drag a Blind Display component on. This one isn't text — it knows about blinds by itself. In its settings, Level is an offset:

  • 0 — the current level's blinds
  • 1 — next level's blinds

Add a second Blind Display and set its Level to 1. Now you have current and upcoming blinds side by side.

Step 5 — line it up

Nothing looks worse than a display that's slightly crooked. Two tools help:

  • Rulers (toolbar) turn on alignment guides that snap as you drag.

The toolbar with the rulers button ringed

  • Select more than one component and use Align selection at → Left edges / Centers / Right edges.

Set Align H to center in Text Settings so text stays centred inside its own box as values change length — otherwise "LEVEL 9" and "LEVEL 10" will jump around.

Here's the finished result:

The finished simple design with name, level, timer and blinds

Step 6 — preview and save

Both buttons live at the top of the toolbar:

The toolbar with Save and Preview ringed

Preview opens the design in a separate window, exactly as it will really appear — with animation and scrolling running, and no editing furniture in the way. Close that window and you're back where you were.

Save asks for a name before it stores anything:

The Save Display Design dialog with name, creator and description fields

Design Name is what you'll see in the tournament wizard, so make it something you'll recognise next February — "Club Night — big clock" beats "design 4". Creator is your name, which matters if you ever share the file. Description is optional.

Press Create Design and it's yours: it now appears as an option in step 8 of the tournament wizard.